Game Developer & Software Engineer
7+ years experience | Unity, C#, Multiplayer Systems, Backend Integration
"Building engaging mobile & multiplayer games — optimized, scalable, and player-focused"
Software Engineer specializing in Game Development, Multiplayer Systems, and Graphics/Shader Programming. I build mobile games with smooth performance and scalable backends supporting real-time networking and high concurrency. I also enjoy solving algorithmic challenges and creating visual effects using shaders.
Building mobile games with Unity (C#), focusing on smooth performance, multiplayer systems, and real-time synchronization
Designing scalable backend services with .NET, WebSockets, REST APIs, and PostgreSQL for high concurrency
Architecting distributed systems with focus on scalability, performance optimization, and real-time data sync
Creating visual effects and optimizing rendering pipelines using shader programming and graphics APIs
Proficient in multiple languages with focus on performance-critical applications and system programming
Competitive programming enthusiast with expertise in data structures, algorithms, and optimization techniques
Lead Gameplay Programmer - Unity, C#, optimization, monetization
Gameplay + Systems Programming
Core gameplay + backend integration using Unity + Go + WebSockets + Redis
Gameplay Programmer
"Building scalable systems and immersive games where every line of code serves a purpose, every optimization matters, and every feature enhances the user experience."
I believe in crafting software that not only solves problems but creates experiences. Whether it's optimizing a multiplayer game for smooth real-time interaction, designing a backend that scales seamlessly, or creating shader effects that bring worlds to life, I focus on the intersection of performance, creativity, and user delight.